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I am a Graphic Design with skills in the Adobe creative suite and 3D modelling and texturing software. I predominantly work with documentation design and icon design, but also enjoy motion-based design and GCI projects. I have firsthand experience with real-world marketing teams and understand the aspect of real-time marketing and social media management. My skill set is tailored to achieving design goals from ideation and rough frameworks to final concept renders and polished production. My main attributes include Wireframing, Digital and physical prototyping, Personas, and UX design and interface. Vector design and well as photo editing, Adobe Lightroom and Photoshop and After Effects. 3D software such as MAYA, Substance Painter, and Unreal Engine 4. I enjoy designing experimental visuals that use multiple formats of design and sound to create visually stimulating content.
My goal for my Design career is to create interesting and useful contact that can help create important conversations and help educate people’s mindsets. I want my designs to help create brand identities and lift creative and unique products and concepts. Teamwork is essential for all team formats, and I have experience working in pipeline productions as well as being part of a small yet devoted team to ensure quality content.
I want to use my design skills to influence the next generation of creatives as what was done for me, my dream is to create something that not only lasts, but younger designers will feel inspired by to create their careers in the Graphic Design world.
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